Last week (week 7) i started my game and building my menu. Like most of you, I made a loop to create buttons and a switch case to link them. I was quite sure of my menu and even started to build my menu view until i discovered that a switch case was not the best idea for a menu (as kirk mentioned); so from having a switch case (in the menuView) and not very well organised files, I started something a little bit different and Nikush was very kind to guide me through the process, making proper use of MVC (an not just the view).
Week 8
I've drawn almost every 'character' in my game (in my case these are all squared buttons) and decided which button would do what and so on.
I'm quite curious about managers. As for my game I will be storing a lot of audio files so I need to know how to manage them. I'm looking forward to it.
I've also read about Factory and Singleton patterns. I think i will be looking into 'singleton' for my game.
This week i've arranged my files this way:
(Thanks Nikush for the composite pattern idea.)
This way i feel my structure (for now) is looking as it should be.
